An implementation of Tetris in C++ with SFML for the school project “Game Servers”.
I used this time SFML to exploring its functionality’s. The rotations and collision detection where calculated based on interpolation.
The entire game operates off a 2-dimensional array that simulates the Tetris grid. The Multiplayer engine runs on both TCP and UDP.
Requirements: SFML 2.1 G++/GCC MinGW, Dev. Environment to compile (no Linux-specific calls).