Game Engine

Game Engine C# XNA

Object-Oriented Design, Plug-in Architecture:

  • C# codebase using Visual Studio .NET 2010/2012 XNA
  • Game agnostic design, allowing the flexibility for use in a variety of game genres
  • Strict adherence to the best practices of .NET framework naming standards
  • Flexible plugin architecture for dynamically loading plugin functionality at runtime
  • Basic keyboard and mouse input using XNA
  • Comprehensive C# Math Library, with support for Quaternions, as well as various sizes of Matrices, and Vectors



inGame_1 inGame_2 inGame_3